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Sayonara UmiharaKawase +
74 Score
Arcade · Family · Puzzle · Platformer

Sayonara UmiharaKawase +

Studio Saizensen  /  April 21, 2015  /  Rated Everyone

Data last updated July 24, 2026

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Released

2015

Time to beat

N/A

Community

31

Completely re-worked for the PlayStation®Vita, play as Umihara Kawase - a 20 year old backpacking Japanese sushi chef armed with a fishing rod, a rubber fishing line and a fishing hook. Avoid fish-like enemies, conveyer belts, spikes, watery pits, time travel and more. Make your way to the end of each level, collecting items and finding along the way. The deeper in to this dream-like game players venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits and unlock bonus levels.
It is the elasticity of Umihara’s rubber fishing line that has always set this franchise apart from all other rope games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success and failure. The bungee like nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.
Some functions and features may not be available on PlayStation®TV.
1 player(s)
Network Features
1000KB Minimum
Touchscreen
Software subject to license (us.playstation.com/softwarelicense).  Online activity subject to Terms of Services and User Agreement (www.sonyenteretainmentnetwork.com/terms-of-service). One time license fee entitles play on up to 3 PlayStation® Vita systems activated by this account.
(c) 2015 Agatsuma Entertainment Co.,Ltd.
(c) Motion Bank / 2015 Studio Saizensen

Agatsuma Entertainment was a Japanese video game publishing company established in 1997. It mainly published titles for the Nintendo DS, Wii, and Nintendo 3DS platforms. They also had an agency business, coordinating deals between developers and publishers worldwide. The company dissolved on December 11, 2015 and fully liquidated on March 31, 2016.

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