SOMA
Frictional Games / September 21, 2015 / Rated Mature
Data last updated July 24, 2026
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SOMA is a sci-fi survival horror that makes you rethink the description of death. You play as Simon Jarrett who was injured in a crash accident and agreed for an experimental operation on his brain. He wakes up at an abandoned underwater facility full of mutants. Trying to figure out what’s going on, Simon finds Catherine Chun, a scientist, who tells him about the technology of copying the human personality.
The gameplay is based on exploration and puzzle solving. There's no combat, and you are meant to avoid enemies and act stealthily. To progress through the story, you need to search for clues, read multiple notes and solve puzzles.
Though there are monsters in SOMA, it frightens with its atmosphere in the first place. A dark, abandoned station with dead people, uncertainty and the lack of any understanding of what is waiting for you is scarier than screamers and blood rivers. Moral choices you have to make don’t affect the story much: instead, they change your attitude to the events, so it’s you who develops through the game.
Castlevania: Aria of Sorrow is a 2003 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. It is the 20th main entry in the Castlevania series, as well as the third and final game produced for the system. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, oversaw Aria of Sorrow's development in parallel with its predecessor Castlevania: Harmony of Dissonance (2002). Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series.
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