S.T.A.L.K.E.R.: Call of Pripyat
GSC Game World / October 2, 2009 / Rated Mature
Data last updated July 24, 2026
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With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.
S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
One of the first DirectX11 games
Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
New exciting storyline with a number of unique characters
Extended system of handmade side quests
New monsters: Chimera and Burer. New behavior and abilities for all monsters
New A-Life system, created using the players’ best-liked elements of the first two games in series
Emissions considerably influence the world of the Zone
Sleep function added into the game
New player’s interface
Possibility to continue the game after completion in a free play mode
Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available
S.T.A.L.K.E.R.: Call of Pripyat is a 2009 first-person shooter survival horror video game developed by GSC Game World for Microsoft Windows. It is the third main game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.
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