Syberia
Microids / January 9, 2002 / Rated Teen
Data last updated July 24, 2026
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Syberia is an adventure game where a twisted story is combined with puzzle solving and a graphical quest’s elements. You take on the role of Kate Walker, who has to travel over half of Europe to fix her business issues. However, her adventure appears to be exciting and surreal, and, actually, life-changing. Searching for a man to sell her a toy factory, Kate becomes involved in a fantastic journey that leads her to the land of Syberia where mammoths are still alive.
The main gameplay activity is classical for point-and-click quests and for the most part is solving numerous complicated puzzles that are tightly connected with the plot development and extend and deepen the story. Huge locations may contain dozens of puzzles, so finding all clues will make you explore every corner of every place. Puzzles often feature work with details from mechanisms and odd inventions. The gameplay supports the surreal atmosphere of the game which twists the reality with human dreams and hopes.
Syberia is followed by two sequels, Syberia II and Syberia 3, that continue the adventures of Kate Walker.
Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone, the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms.
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