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The Gardens Between
79 Score
Adventure · Indie · Puzzle

The Gardens Between

The Voxel Agents  /  September 20, 2018  /  Rated Everyone 10+

Data last updated July 24, 2026

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1 playing now on Steam $19.99 on Steam 1 DLC available View on Steam →

Released

2018

Time to beat

~2 hrs

Community

1,284

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden’s secrets and, along the way, reveal a story about friendship, childhood and growing up.
ReceptionThe Gardens Between has been described as “The Simplest Deep Game Possible” (hardcoregamer.com, 2017).
It has been selected and featured in several games festivals, awards and exhibitions across the world including Indie MEGABOOTH (PAX East), Out of Index, ACMI and BIC Fest.
Art & MusicExperience the Breathtaking Art & Music of The Gardens Between with our Album Length 'Ambient Slow Trailer' at http://relax.thegardensbetween.comAbout the Voxel AgentsThe Voxels Agents create delightful games that unravel in surprising ways. Headquartered in Melbourne, the studio was founded in 2009 by Simon Joslin, Matthew Clark and Tom Killen to create games that kindle curiosity with a passion for highly focused gameplay.

The Gardens Between is an adventure/puzzle video game developed by Australian studio The Voxel Agents and published in September 2018 for Windows, macOS, Linux, Nintendo Switch, and PlayStation 4. It was later released for Xbox One in 2018, iOS in 2019, Android in 2020, and PlayStation 5 in 2022. A version for Meta Quest and Steam VR headsets with new elements was released as Hidden Memories of the Gardens Between in 2025. The game, which conveys its story through visuals and gameplay rather than dialogue or narration, follows two children, Arina and Frendt, in the treehouse in a garden between their houses. In a dreamscape, they progress through sets of island levels, each representing different shared experiences. The characters walk along a path that winds through each level, and the player solves environment-based puzzles that prevent the pair from reaching and activating a portal at the end of the path. To do so, the player controls the flow of time forwards and backwards and causes the characters to interact with nearby objects and spheres of light, rather than moving the pair directly.

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recommended
59.83%
meh
23.08%
exceptional
14.53%
skip
2.56%

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